Attributes
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Attributes show what a hero is good or bad at. The player must determine if a hero's attributes overlap with the demands of the call and dispatch them accordingly. The more the hero's attributes overlap with the demands of the job, the more likely they are to succeed in completing it. Some calls may come with complications, which require a heros's attribute to be at a certain level to resolve.
Whenever a hero levels up, the player may level up one of their attributes. When the player gets promoted, they are given a random attribute to level up, which they can give to an hero of their choice.
Some missions will reward the dispatched heroes with extra XP if they meet a certain threshold, while others will fail the player for doing so.
List of attributes
Combat (CBT): Measures a hero's prowess and skill in battle and destructive capabilities.
Vigor (VIG): A broad attribute that measures a hero's physical strength, durability, stamina, and willpower.
Mobility (MOB): Measures a hero's speed, agility, stealth, and reflexes.
Charisma (CHA): Measures how well a hero can keep up public appearances, blend into crowds, lie, and persuade others.
Intellect (INT): Measures a hero's booksmarts, cunning, analytical abilities, and problem-solving skills.